Life Quest
Educational Technology
2026
I worked with a group of four to solve a problem in education for an event. We created LifeQuest, a gamified life skills platform for 16 to 25 year olds.
We built it to cover subjects that aren't taught in school, like personal finance, career planning, how to be an adult, cooking, and fitness.
Metadata
TypeProject
ContextEducational Technology
When2026
SkillsEdTech, UX Design, Gamification